Boredom-man
Boredom-man is a game developed for Game Name Game Jam, where I worked as composer and sound designer.
For the sound design, I created 30 unique audio assets, carefully crafted to enhance immersion and reinforce the game’s atmosphere. These assets included interface sounds, environmental effects, and feedback cues that shaped the overall sonic identity of the project.
In addition to the music, I also contributed to the sound design, crafting and implementing sound effects that reinforced the atmosphere and sonic identity of the game.
👉 Curious about the music side of this project? Check out my work as a composer for Boredom-man as well!
Game Team:
Game Design / Art: / Developer: Radish Asparagus Studios
Music/SFX: William da Rocha