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Boredom-man (Music)

Boredom-man is a game developed for Game Name Game Jam, where I worked as composer and sound designer.

On the musical side, I created three original pieces:

  • Main theme: opening track for the menu screen, around 2 minutes long with seamless looping.
  • Stage (Gameplay): also about 3 minutes, designed to maintain flow and immersion during play.
  • Boss (Gameplay): continuation of the gameplay music, but with increased tension for the boss battle.

In addition to the music, I also contributed to the sound design, crafting and implementing sound effects that reinforced the atmosphere and sonic identity of the game.

👉 Check out my work as a sound designer in this game as well!

Game Team:

Game Design / Art: / Developer: Radish Asparagus Studios
Music/SFX: William da Rocha