Boredom-man (Music)
Boredom-man is a game developed for Game Name Game Jam, where I worked as composer and sound designer.
On the musical side, I created three original pieces:
- Main theme: opening track for the menu screen, around 2 minutes long with seamless looping.
- Stage (Gameplay): also about 3 minutes, designed to maintain flow and immersion during play.
- Boss (Gameplay): continuation of the gameplay music, but with increased tension for the boss battle.
In addition to the music, I also contributed to the sound design, crafting and implementing sound effects that reinforced the atmosphere and sonic identity of the game.
👉 Check out my work as a sound designer in this game as well!
Game Team:
Game Design / Art: / Developer: Radish Asparagus Studios
Music/SFX: William da Rocha